Meet me at Lowlands or San Francisco.
July 31, 2008 on 4:13 pm | In Announcement, Apple, News, Ramblings
I’ll be going places this August, combining holiday with my favorite pass-time (that’s work, in case you’re wondering), and I’d love to meet blog readers, clients, and other familiar faces when I’m in their vicinity! I’ve got two places that I’ll be attending for a significant amount of time, and if you’d like to meet me, be sure to drop me a line!
So where will I be? As with last year, I’ll be attending the Dutch musical festival ‘A Campingflight to Lowlands Paradise 2008′ (links to last.fm); I can’t reveal my share of the custom design work I did until the festival’s commencement date, but if you’re attending, I can guarantee you’ll like it! The festival is split up in three days, and if you’re there, be sure to email, text, or call me to set up a meet (details can be found in my vcard on Icon Designer) - it’s always fun to get together.
More exciting (and outlandish) is my prolonged visit to the United States from August 21st to September 10th. I’ll have a week of vacation with my girlfriend from Sept. 3rd to Sept. 10th, and the rest of the days I’ll be working on something fantastic. I’ll be in San Francisco during that entire time period, so if you live near, or happen to travel there, be sure to contact me. I really look forward to seeing San Francisco (and the US in general, I’ve never been there before) and all the designers and great companies that take up residence there. Vacation tips are, of course, also appreciated!
It was a real challenge getting my girlfriend on a plane, as paper tickets are no longer used, and her surname is too long to fit on an e-ticket reservation, Expedia refused to offer her any service (any. Really, I’ve been told by an Expedia supervisor that she just flat out couldn’t travel at all), but fortunately it appears that the airline, BMI, has been very kind with us and solved all the issues with the reservation. We’ll even be on the same flight back, in two adjacent seats. In the end, it even saved me several hundred euro’s. So a tip for all of you; just don’t use Expedia.
That’s it for this short notice; I’ll be updating the blog soon with more released projects and work, and I’ll probably do a few posts from these two trips too, so you can stay informed of my adventures. I hope to see you there!
Cream of the App Store crop.
July 10, 2008 on 1:14 pm | In Apple, Commercial Work, Design, Interface Design, iPhoneJust under 20 hours before the official release of the new iPhone 3G, Apple’s opened the doors to the App Store. A lot of great apps are already available, and I wanted to share my selection of fantastically designed and useful apps that you can grab when you update your current iPhone (or even better, get a new 3G iPhone).
All of these applications are linked to the iTunes Store, so click the link to proceed to their iTunes page with screenshots and other information.
Swiss Interface Syndrome.
April 12, 2008 on 1:53 pm | In Apple, Interface Design, Popular, Ramblings, TypographyI have been noticing a disturbing trend in custom interface design of third party applications for Mac OS X. As it is no longer an exception for software developers to build interface elements that are entirely unique to their application, the threshold for customizing other, system-standard interface elements is also lowered significantly. The ghastly trend I am about to describe is in existence due to this lowered threshold. In fact, I think this particular deviation off the beaten interface path would have been far more frowned upon a few years ago, when Mac interface designers were more conservative in using custom UI elements in general, and Apple disapproved of it more fiercely. Today, however, it won’t even stand in the way of scoring a design award runner-up, as my examples will go to prove.
Me on Pomcast.
April 12, 2008 on 1:53 pm | In Apple, Design, Graphics, Icon Design, Personal WorkIf you’re eager to hear a bit more about my work, my person, and the whole story with Apple, I recommend you listen to Pomcast’s latest English episode, where I and StuFF mc discuss Apple, graphical user interface design and a bunch of other things.
Perspective Shift.
April 4, 2008 on 1:00 pm | In Announcement, Apple, Commercial Work, Design, RamblingsFirst off, let me thank everyone for such a great reception of Icon Resource. The first 24 hours of its existence were fantastically exciting, and I’ve gotten an overwhelming amount of positive feedback. I will consider all your input carefully. Now, I wanted to tell a story that relates a lot to, amongst things, Icon Resource and its genesis, but most importantly, radically changed the way I look at life and the things I feel strongly about.

It has been waiting to be written since late January of this year. It was around that time, late into the evening, in my brand new little office, that my laptop made the familiar ‘bling!’ sound of new mail. I got off from my chair, opened Mail, and found an email from a representative of Apple. They were wondering if I would be interested in a position at Apple in Cupertino.
Let the new era begin.
March 6, 2008 on 8:08 pm | In Apple, Design, Graphics, Icon Design, Interface Design, iPhone
Apple has just revealed the new, open Software Development Kit for the iPhone. It’s an exceptional program, which had been pre-seeded to developers. It allows developers to create native applications for the device, which had been highly desired since the start.
I was reasonably tight-lipped about this because I got a stash of email from companies a while before the keynote of today. I’ve been working on iPhone apps with developers for a few weeks now, and as such, I had been expecting a reasonably fully fledged SDK to appear. A device that already astonished people worldwide will now perform almost any desirable function, in a beautiful and revolutionary way. We truly stand at the brink of a user experience and software development revolution.
An online friend, Leonardo Cassarani, said:
Imagine something like Delicious Library’s barcode scanning on iPhones. You could read users’ reviews of the product you’re considering buying. Or auto-update your delicious library via the web. How about keeping a wishlist as you go out for shopping, maybe record the store names and addresses so you can get back to it and buy it or integrate it with something like Amazon’s wishlist?
This is a perfect example of why this is going to change a lot of things in the software industry. Not to mention, the target audience of people owning an iPhone will soon be much larger than the audience of desktop software - especially Mac software.
Although it’s not looking great for application icons, currently (the ones in the presentation were mediocre at best), you can imagine my enthusiasm about creating interfaces for all these great new applications, with a more interactive usage model than ever before. New applications are even promised a way to poll the iPhone for its location, it’s acceleration and tilt - making a game that responds to the way you hold the device an ‘obvious idea’. Where there was a limited model of development first, it seems the only boundary right now is the creativity of the designers and developers working with this.
I would say I expect to see a lot of cool apps coming out in June, but fortunately, I won’t. I know for sure that we’ll see a lot of great apps in June.
Edit: Thomas made this funny point:
Your shopping-oriented examples are really just slightly modified versions of the same hoary old “imagine if you could buy a soda..with your phone” that we’ve been hearing forever… (entire comment)
I think that if you feel this way, you’re failing to see the implications to anything in the web and desktop application spectrum today. Social networking, content exchange, collaboration, and more of such concepts in software are about to be reinvented in ways oriented at the most pleasant interaction model in existence. There’s bound to be some great rethinking of rusty conventions and repairing of broken implementations of good ideas.
My dream browser.
February 16, 2008 on 9:55 pm | In Apple, Cocoa, Design, Graphics, Interface Design, Personal WorkI got inspired by the iTunes sidebar today to mock up a browser interface that I had thought about for the last few weeks. In iTunes, a ‘hub application’ approach is taken to music and video content, simplifying and streamlining the experience from acquiring content, to organising and viewing it. I am aware of several ‘new generation’ browser projects, but none really line up with my ideas.
Let me show you what I came up with.
Aperture 2.0; custom everything.
February 12, 2008 on 10:16 pm | In Apple, Design, Interface Design, NewsFollowing up on my previous post showing a few design novelties in OS X 10.5.2, here are some quick observations on novelties in Aperture 2.0, which Apple released just today, on flickr. The Apple Pro Apps design team has gone far on customizing the look and feel - you’ll barely recognize the Aqua interface!
Mac OS X update brings icon good- and uglyness.
February 12, 2008 on 6:58 pm | In Apple, Design, NewsAfter playing around a bit in the newest version of Mac OS X Leopard, I was delighted to hear that there were several nice improvements to icons and interface elements. Here’s what I’ve found and seen so far;

- Time Machine menu bar icon; when backing up, shows a beautiful animated clock with hands turning backwards, or when unable to back up, presents a tiny caution sign. Very nicely designed, clean, clear, and a great way to keep tabs on Time Machine’s activity.

- iCal icon now localized; whereas the iCal icon got a new feature in 10.5, namely, dynamically showing the correct date on the icon, in 10.5.2, the three letter initials for the month in the top-left corner of the icon is also changed according to your locale. Via Fernando Lins.
- Sharepoint icon debacle; And then there’s the uglyness. The Share Point icon, first a folder with a globe overlaid, has been changed to a rather cheesy lineup of weird child-human-like shapes.
Apart from that, I’m glad that we now have an option to turn the menubar non-transparent (although I like transparency and would like to see that design concept mature like it did on the iPhone, i.e. a contextual menubar) and that drop-down menu’s are now slightly more opaque. Overall, this update brings some very nice new designs and details to grace your Mac interface.
Icons, pictograms, or glorified rebuses?
February 9, 2008 on 1:18 pm | In Apple, Design, Graphics, Icon DesignI was talking with a friend about the definition of icons the other day, sparked by this blog post from Khoi Vinh. In this short post, Khoi shows his dissatisfaction with the way icon design has gone.
… the majority of commonly accepted and commercially functional icons in use today are visually literal — they represent objects or combinations of objects, even if they are intended to stand in for abstract concepts — and they’re almost exclusively dimensional.
By contrast, I like incredibly abstract and minimal graphical elements. For me, a simple, one-pixel straight line is practically a revival of the Rococo style. If I had my way, the only pictorial components of my design work would be the pictures: photographs or illustrations. Everything else would be simple and elementally native to the browser, or whatever other rendering mechanism I’m working with. Which is to say, you’d only ever see lines and boxes — and flat ones at that. No shading, please, and no three-dimensional modeling.
While this notion isn’t new, and the post isn’t new either, the ball really got rolling when I was overtalking it. I think everybody has a notion of what an icon is; a representation or pictogram to represent a certain feature or object of the software world. This could be an application, opening a new tab in your browser, or a folder on your hard drive.
In today’s world of the OS X Aqua and Vista aesthetic, this means giving icons a close-to-real-life (dimensional) appearance to conform to platform style. I can’t see how goblets of glossy liquid in the interface fit into this, but it’s clear the icons long since have headed to the photorealistic appearance we got accustomed to. However, this notion is countered the pictograms in the signage we all know from subways, airports, and other major public places, which Khoi advocates in his post. This offers the question of my blog post; “have we swerved too far from traditional pictograms to really define the (particularly, application) icons we use today as ‘icons’?”




