27 Jan
   Filed Under: Interface Design, News   

When Sony presented its “Next Generation Portable” device (which I’ll refer to as ‘PSP2′ for the rest of the post) and other plans for portable gaming yesterday, they proudly started their presentation with a bold slide: (images courtesy of Engadget)

Now, when Sony does a bold claim like this, I get very excited. The interface they introduced in 2003 with the mediocre “PSX” product and later used as the main UI for their flagship consoles like the PlayStation 3 and PlayStation Portable was known as the “XrossMediaBar“, and despite its awkward — ‘X-treme marketing’ — name, it was (and still is) an amazing piece of work. In fact, Sony managed to innovate in the stale and extremely unfriendly gaming console interface and create something that was devoid of useless flashy crap, extremely scalable, discoverable, elegant and intuitive.

That’s why it’s no surprise that Sony has decided to outright kill the XMB in its PSP2 console and replace it with an absolute train-wreck UI that shows they lost all sense of what a good interface looks like.

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