13 Mar
   Filed Under: Commercial Work, Design, Icon Design, iPhone   

A while ago Buck Wilson, the designer in a small team of Portland-bound guys, contacted me about icon design for Here, File File!, an iPhone app that lets you connect back to your Mac from anywhere and read, view, and stream your files. As opposed to the popular Dropbox and iDisk apps, it allows full access to all the files on your Mac, instead of just a few hand-picked ones.

I happily started working for them to make a kick-ass icon. There was an additional challenge as multiple icons were required: a Mac icon, a menubar icon, and an iPhone icon, which required a metaphorical connection between all of them. Buck mentioned they had an idea for using a doghouse for the Mac app and a dog with files on the iPhone, but I recommended against using animal motifs. Not only do we have the classic divide between ‘dog people’ and ‘cat people’ to worry about; animal motifs are just not very suitable in iPhone icons.

Continue reading…

19 Jan
   Filed Under: Icon Design, News   

Armin Vit posted about the now-in-beta Office 2010 on Brand New, a blog about branding. Naturally, they showed off the new(-ish) Office 2010 branding, and, unsurprisingly, the application icons of Microsoft’s latest version of Office.

office

I wanted to share a few of my observations on the new icons and the history of Microsoft Office and its icons.

Continue reading…

12 Dec

Warships, a game designed by me and developed by the Canadian Edovia is now available on the App Store. It’s a great, simple game of naval conflict, and I had a lot of fun designing it. You should get it (while it’s still a mere $1!) here.

warships-the-game

However, I won’t be doing a lengthy post on its design process this time around. Instead, I made a video in which I tell you a bit about the process and show off some timelapses of the game graphics and icon. Consider this an experiment, and let me know what you think!

Viewing in HD at Vimeo is recommended!

22 Sep
   Filed Under: Commercial Work, Drawing   

It’s no secret to my Twitter followers that I’ve been very involved in games for the last few years, and I’m happy to announce that a part of my working time goes to UI and concept design for a game company. Apart from a lot of fancy interfaces (yay, holograms) I’ve been doing environments for an upcoming science fiction game, and I’m very excited with one I’ve come up with and was allowed to share: the Captive Planet.

captiveplanet

The Captive Planet is a planet rich in natural resources, a valuable asset in any star system that’s just begging to have its riches extracted. Appearance-wise, it’s somewhat similar to Mars, but with its denser atmosphere and extremely hot temperatures, that’s about the only similarity they have. It’s mined by Hephaestus, a ‘wall’ that spans the entire circumference of the planet, and contracts into itself as it scrapes layer after layer off the surface of the planet, leaving behind little more than dust. Hephaestus is a crawling city, inhabited by miners and their families.

thewall

In the game, the player gets stranded on the Captive Planet at some point and is presented the harsh realities of living in ‘the Wall’ and choices that will determine the future of the planet and its inhabitants. I’m having lots of fun with this assignment, and I hope to keep you guys in the loop with several other very cool environments and designs I’m creating.

06 May
   Filed Under: Commercial Work, iPhone, Software Releases   
groceries

With its .99 dollar sale price and upcoming 2.0 update, Groceries warrants a blog post. I’ve worked with Sophia to make a few icons for this great, polished iPhone app. I can’t go to the supermarket without it anymore.

If you’re not so sure about why you’d want to have a shopping list application on your iPhone, you can do what I did; go through your iPhone notes and discover a few dozen old shopping lists, and then reminisce about that last time you were in the store and wanted to add something to the list. Kind of annoying, isn’t it? Groceries has almost all possible items you can encounter while you’re out shopping in its database, and lets you add them to the list with but a few virtual keystrokes or taps.

Grab Groceries (link opens iTunes) for $ 0.99 during its sale.

And yeah, doing some testing of layout features of Cocoia Blog 3.1 here. If you see general weirdness ensue, please bear with me or report the weirdness to me via Twitter or email.

16 Apr

Currencies by iPhone app maker Edovia (known from Apple TV ads featuring Rocket Taxi) has been submitted to the App Store. It was a real joy working with Luc on this simple, straightforward, yet powerful currency converter.

blog

I’m not sure about you, but before I had a build of Currencies on my iPhone, I used Google for my conversions between ten and twenty times each day (thanks to American clients and my love for Japanese collectibles). I am very happy to have something much more elegant now, and I’m eager to see this application hit the App Store to read user feedback.

It’s available right now, for $0.99 in the App Store: Click here to go open iTunes and go straight to the application page.

While working on Currencies, I also made some images of my new workspace. I get a lot of questions over email or twitter about the way I got my desk set up, and it’s been moved in such a way that I can now fully enjoy this year’s summer season without having to suffer ‘withdrawal symptoms’ from not being with my dear workstation. I got some really neat Japanese figures and mecha set up on it (some from Japanese clients), which I will blog about sooner or later.

workstation

Click here to go to Flickr and see more images of the figures and angles of the workspace. This setup with the Wacom Cintiq is really enjoyable; I can just put aside the bluetooth keyboard and (not-so-mighty) mouse and then just draw and doodle at my leisure. Splendid.