09 Feb
   Filed Under: Apple, Design, Icon Design   

I was talking with a friend about the definition of icons the other day, sparked by this blog post from Khoi Vinh. In this short post, Khoi shows his dissatisfaction with the way icon design has gone.

… the majority of commonly accepted and commercially functional icons in use today are visually literal — they represent objects or combinations of objects, even if they are intended to stand in for abstract concepts — and they’re almost exclusively dimensional.

By contrast, I like incredibly abstract and minimal graphical elements. For me, a simple, one-pixel straight line is practically a revival of the Rococo style. If I had my way, the only pictorial components of my design work would be the pictures: photographs or illustrations. Everything else would be simple and elementally native to the browser, or whatever other rendering mechanism I’m working with. Which is to say, you’d only ever see lines and boxes — and flat ones at that. No shading, please, and no three-dimensional modeling.

While this notion isn’t new, and the post isn’t new either, the ball really got rolling when I was overtalking it. I think everybody has a notion of what an icon is; a representation or pictogram to represent a certain feature or object of the software world. This could be an application, opening a new tab in your browser, or a folder on your hard drive.

In today’s world of the OS X Aqua and Vista aesthetic, this means giving icons a close-to-real-life (dimensional) appearance to conform to platform style. I can’t see how goblets of glossy liquid in the interface fit into this, but it’s clear the icons long since have headed to the photorealistic appearance we got accustomed to. However, this notion is countered the pictograms in the signage we all know from subways, airports, and other major public places, which Khoi advocates in his post. This offers the question of my blog post; “have we swerved too far from traditional pictograms to really define the (particularly, application) icons we use today as ‘icons’?


Continue reading…

09 Feb
   Filed Under: Apple, Design, Icon Design, Personal Work   

Since my office walls are awfully empty, I decided to design one of my favorite Mac OS X icons by Apple at 2 by 2 meters. Although the Photoshop file got awfully big (the original is rendered, but I redid it in Photoshop), it works pretty well as a wallpaper. Making it took about a day and a half (I haven’t worked on it ‘full-time’, as I’ve got client work too) I’ll post new pictures in this post next Tuesday when I expect the print to be put up in the office.

image.jpg

For now, check out the wallpaper version preview at Flickr.

05 Feb
   Filed Under: Apple, Icon Design, Personal Work   

newicons.png

Feast your eyes on some icons yet to come. I’m almost literally breaking my teeth on adding details and perfecting a new icon aesthetic. More updates on several interesting February developments soon (before the end of the month).

30 Jan
   Filed Under: Apple, Personal   

With getting a new Mac Pro, I was skimming the market for a good, affordable TFT screen that had some decent specs for designing. The most obvious choice that I see a lot with Mac Pro’s is the Apple Cinema Display, of course, the most iconic display Apple’s made to date. It’s also perhaps the least updated Apple product in the last 5 years, with only a few price drops in recent years.

I thought it would be nice to share my process of finding my perfect monitor; make a little comparison of the specs of all sorts of displays that would fit into my price range, regardless of brand or appearance, and draw my conclusions. My requirements are very simple; I’m not going to get a screen over € 700,-, it should be able to be reasonably good in delivering a full color gamut (high contrast and gamut), it has to be a TFT (LCD) screen, and it would be nice if it doesn’t look awful.

Edit: It’s wise to read the comments of this entry to get a balanced view of things. I am no expert on LCD panel types, and for a the type of panel the Cinema Display carries, it’s a very affordable display.

Continue reading…

24 Jan
   Filed Under: Apple, Design, Icon Design   

I got some astonishing material in my hands today. It’s Apple’s material, and it is quite old – but I can assure you that the images are no less revealing and eye-opening. What I can’t figure out, for the life of me, is why Apple did not include this in the latest incarnation of their Human Interface Guidelines, as it is probably the best insight into the design of Aqua icons ever. Get a glimpse of the inception of Aqua inside.

Continue reading…

17 Jan
   Filed Under: Apple, Interface Design, News   

It’s nice to see Apple finally updating the canon of Mac inteface design – the HIG, or Human Interface Guidelines – that you can read or download in PDF form here. I particularly liked the revamped section on icons, including a ‘Creating Icons‘ (albeit very basic, gives a good idea of the process of adding realism to icons) and the ‘Designing Toolbar Icons‘ section. A good read either way, as it’s very low on jargon and very high on interesting gotchas.

comments off