![eve.jpg](http://blog.cocoia.com/wp-content/uploads/2007/11/eve.jpg)
I’ve been playing the massive multiplayer online RPG (is it an RPG?) EVE Online in 2006 – I left at some point, having played for several months and gotten to a point where I couldn’t find any excitement in it. CCP (the company that makes an maintains EVE Online) also promised my account, with all its assets, would remain saved, if I would ever want to reactivate it when there had been another upgrade or such. A few weeks ago, the Mac client (which is actually the windows client wrapped in Transgaming’s Cider engine) was released, and I couldn’t fight the temptation to join EVE again and see what it had to offer. A lot has changed for me, personally, which inspired me to write a bit about the curious system that keeps EVE alive as a game, and the parts of EVE that aren’t really a game anymore.