19 Apr
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This is, well, really, really nice. I just got to play around with an actually legitimate copy of CS3 (it’s owner would rather not disclose it’s information) and it’s got anything we could need in the future to keep this program in power. Although I adore Open-Source… Guys, time to eat your heart out. I present you: 3d.

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So, this could be anything, right? This could be a render I just opened in any beta of Photoshop. Let’s see about that. While I am at it, a little tutorial to retexture anything in Photoshop Extended.

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So, this is a… (yes!) 3d layer. As you can see, it has a property: it’s texture. You can double click it, which results in this.

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A beautiful texture. OK, not quite. Let’s invert.

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OK, inverted the texture and saved. But hey, let’s push that a bit; let’s go swing the bottle around. Easy. As you can see in the screenshot below, it has video editing facilities for editing over several frames (including appropriate exporting) and it can even do some highly anticipated saving to .obj files and adding textures in a ‘clean’, Alias | Wavefront approved manner. Adobe almost makes it look like the feats have been there all along, making you feel right at home.

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Swing swing. Oh, man, I am enjoying myself. I was lyrical when I first did this – I mean, look at this! This is Photoshop! It’s blazing fast.

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Okay, there are some disappointing things. I, for one, like the new icons. But the new Help Viewer icon is abominable.
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Like that’s not bad enough, this specific application pointed me to the most huge disappointment I have seen in Photoshop to date. WYSIWYG HTML editing is now just declared dead by Adobe, as the ‘seamless integration’ of Photoshop and Dreamweaver consists of, brace yourself, copy and paste. Wow, I mean, it’s not like iWeb does the same thing. Or hell, any app I would just throw together in Cocoa with a Webview. Don’t believe me? Check this (15 minutes of copy-and-paste how-to alert).

So, what are my impressions of PS CS3 Extended? It’s great. The new features act like they have been there all along, although the lack of any new ‘Imageready’ PSD-file-to-website workflow is very, very disappointing. I hope we will see something that will fill the void.

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16 Apr
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Okay, I’ve finally settled on a name. Randleaf is a modular 3d and 2d compositing graphic generator, for now quite slow. With the additions I made to the code today (gradient background and some other visualization tweaks), I am proud to say Randleaf has entered a whole new phase with it’s new graphics modes.

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These two samples show a new, dynamic PNG overlay (great to trace back what I did) and gradient background support, which, in my opinion, adds a lot to the whole effect. Of course, I picked some good samples out of the 80-or so renders, but it does show what direction I am going.

16 Apr
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I’ve had a lot of verbal reactions and discussions in the last few days over my novel ‘application’ that generates three-dimensional abstract imagery. The most prominent design feature I wanted to see was the generation of something I once had a ‘monopoly’ on in terms of tutorials; the so-called ‘tech circles’.

You can’t escape them in abstract art. Seemingly randomly generated, these circles feature all sorts of strange cutouts and details, sometimes text or small illustrations, and always layered. My whole adventure into OpenGL began a month ago, when I saw a movie; Ghost in the Shell 2. It had this completely cool way to visualize a computer-(more specifically, a firewall)’s running state. I won’t go into detail as to how it looks, I’d prefer you look at a screenshot (it’s actually FAR better in the movie, do check it out, after the ‘Dollhouse’ scene)

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As you can see, it’s quite aesthetically pleasing. Stop to consider how this would look if this were to visualize, say, network activity, or my idea, firewall logs. This would be almost like iPulse in 3d (and ohh, do I love iPulse!). So, just blurting out in all honesty, I thought that was so horny, I just had to learn OpenGL and do something like this. I immediately ran into the obvious ‘it’s harder than it looks’, then entered the ‘ah, do I really have to do this with OpenGL?’ phase, and eventually settled with just picking up a good book. I made a horrible first mockup with a kqueue for checking the logs and a custom view. It wasn’t that great. So, I abandoned it for a while, working on my prime projects (Praetorian, iSight Expert) and well, messed with OpenGL in my spare time. Looked into Python application, the Cocoa / Quartz side of things, and got more interested. I am now considering to pick up a book on Quartz programming.

Back on topic; it’s been creating an array of objects and randomly assigning attribute values that brought me to these landscapes. After a while, you feel like testing your hardware and you just expand the array to see how far you can go. Fun ensued.
Now, having made my first real worthy GL-powered app, I want to expand on it’s functionality. I am doing expirimental hi-res (2000 px high and above) rendering, and trying to get the whole thing a bit more modular to make things like an external rendering application possible, and I want it’s product to be a more complete graphic. I could change some objects at random into letters and “+” marks, but that doesn’t really cut it for me (besides, they get swamped by the countless other objects or gruesomely distorted, which I can help but refuse to). In any case, I’ve tried to get more control on my produce, and it’s getting there… I now have the ability to magically dissolve a ‘room’.

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The text and few ‘2d’ additions, as you can see, have been added with very sophisticated scripts. No, actually, it’s just a PNG with some lines and dots on it with text being changed per rendered frame. It will be quite trivial to just build a library of 2d graphics that this program can just apply on demand, but I am really looking for something that will generate me some 2d – like those tech circles. I hope I’ll round up a solution for that in the next month. Any thoughts are welcome, as usual.

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09 Apr
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I made it generate at 6 fps. With Quicktime’s current API, it was a pain to code, so I used a PyObjC snippet to generate this movie. In it’s current state, iSight Expert doesn’t generate proper .mov’s, for some reason. It’s censored ;).

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04 Apr
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For this small weekly, I wanted to put the spotlight on the heroes of this year in typography; the Annual Type Director’s Club selection, including one of my favorite, part-Dutch foundries; Underware. These very good designers bring out innovative and very pleasing typefaces in a steady pace, and their last superfamily lives up to their reputation. I think it deserves winning the TDC ’07 more than any other (apart from perhaps Beorcana).

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Apart from the brilliant runic Beorcana, the ‘Subtil’ typeface was an eye-catcher. Beautiful design and stylistic sample text made this a specimen my eyes lingered on for quite some time.

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Doesn’t that feel big city-esque to you? It really reminds me of those Californian vista’s you often see on stock photo’s, with big highways set through a scene of high-rise buildings and a city park, the green of the leaves and grass in the park intermixed with a blending shade of dull grey in the air that is painted in the sky by the smog of the many thousands living and moving there. I think this font and it’s sample text captured exactly that for me.

I suggest you check out the winners of TDC ’07 yourself. You won’t be disappointed.

25 Mar
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This is my personal favorite. The graphic design for these prominent applications has really gotten better across the board: icon design, the interface is wonderful, and this. Check it out, see what package you like best.

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