17 Nov
   Filed Under: Apple, Design, Interface Design, Personal Work   

Perhaps you’re aware that you can connect to a Mac back home with Back to my Mac, a service offered by MobileMe. When I heard of this feature, I did some reading and set everything up right, but I just couldn’t get it to work. I think Back to my Mac is a really cool idea, but it could use some work. It could even tie very well into Apple’s possible new tablet-sized device.

MobileMeHome

Enter MobileMe Home. After entering your MobileMe credentials on your Airport or Time Capsule, your network becomes accessible when you’re away from home. No enabling settings in some tab in a preference pane or forgetting to put a file on your iDisk: you can connect back home from anywhere with the Finder on your laptop, with an iPhone app, and from public or other computers through the MobileMe web interface.

Webinterface

MobileMe Home’s web interface allows you access to your Mac’s files, use a web-based client to do simple screen sharing, stream a few songs or videos from your iTunes library, and locate, wake, sleep or shut down your Macs from anywhere. On any Mac or iPhone, you can connect to your network to do all of the above, and more, like connecting to a non-Mac server or device on the road.

Even better, since your laptop (and possibly tablet) get on the move, you can track its location thanks to Snow Leopard’s Core Location features.

Check out a larger size of my rough MobileMe Home mockups at Flickr by clicking the preview below:

Home-UI

MobileMe Home is not an official Apple product, nor do I know anything of planned features of MobileMe. You should consider this an idea, or perhaps even a dream, seeing how technically MobileMe Home would probably be incredibly hard to implement. I just wanted to share it with the world.

15 Nov
   Filed Under: Gaming, Goodies   

In this day and age, with a variety of handheld and TV-set bound consoles vying for the attention of the modern gamer, making a distinctly different and yet approachable game is a challenge worthy of a Nobel Prize. If there actually were such a thing, id Software’s web-savvy Quake Live would be a worthy nominee.

quake-live

Quake Live is actually the (almost) 10-years old Quake 3 Arena with a lot of tweaks and adjustments. Not only have the graphics been improved: the overall gameplay has been balanced, and the entire game is launched through a website that also facilitates chatting and meeting friends, keeping tracks of your statistics, and finding servers to play on. It’s also entirely free. There’s no catch.

A Quake 3 / Quake Live icon is included in this post, so you can put it in your Dock when this all sounds appealing.
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26 Oct
   Filed Under: Gaming, Personal   

As you might have figured from my twitter updates, I spent the weekend at the locally hosted LAN party ‘the Reality’.

A LAN party is an event where a bunch of computer-loving geeks take their computers with them to play games and have fun together, which I certainly had. I made a little video to show what it looks like when over 730 people come together and go crazy. It’s HD – fullscreen playback is recommended!

While using Windows was a bit bumpy at times, the party was great and I’ve had a lot of fun.

Already looking forward to next year.

17 Oct
   Filed Under: Reviews   

Generally, a Mac owner is expected to have a lot of Apple peripherals, like keyboards, mice, and even displays and display adapters. I’m no exception, which isn’t very strange, because I love the way most of them look and feel. Apple doesn’t offer everything you might need, though – full-size headphones, a great love of mine, are something that could use the nice design touches of Apple, but I had to look elsewhere for a fitting solution that also has an acceptable sound quality.

Too much audio hardware

I set out for an affordable and quality headset. Design may be important, but since you typically wear the things, it’s best to do a selection based on technical merits. However, I found a set of ‘cans’ that qualify quite well in both departments. Read on for the full review of the Steelseries Siberia headphones. Also, read the last bit of the post for a shot at winning a free Siberia.
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15 Oct
   Filed Under: Personal Work   

Originally I’d printed a small series of my WWDC shirt while I was in San Francisco, but after almost a hundred comments on my blog, and almost a thousand combined emails, twitter replies, messages, and flickr comments, I had figured out that it might be a good idea to make my shirt available for sale.

shirt-cocoia

Well, it’s taken me a while, but here it is in full American Apparel glory: the Exploded Settings tee. It ships in 2-3 days, and it’s handled, printed, and warmly packed and sent off by the awesome guys at BuyOlympia. They also do the shirts of well-known friends in the industry, such as Rands, the Iconfactory, and of course Panic.

If you want to be really awesome, get one. But, you can be even more awesome, and take a picture of you (or your girlfriend/boyfriend. Or you AND your girlfriend/boyfriend!) wearing it, and I’ll hook you up with an unreleased icon and wallpaper. Ohh, exciting! Of course you also get a free, non-returnable and virtual pat on the back.

People who won a shirt during the giveaway will be sent one as well. If you got a reduced price offer because you participated in the giveaway, just send me your paypal receipt and I’ll send you 4 dollars per shirt you’ve bought. Zing!

Why are you still here?

04 Oct
   Filed Under: Gaming, Reviews, iPhone   

Ah, I remember the day when Lights Off was released, the first truly native game for (jailbroken) iPhones. With not even a rumor about Apple’s now legendary and infamous App Store, the game was available for free through the somewhat clandestine Installer app. Designed by Adam Betts and developed by the now Apple-employed Lucas Newman, Lights Off was not only a joy to play, but also beautifully designed.

Rampchamp

It made me incredibly excited about the prospect of native games on the iPhone. Fantastic iPhone-worthy design coupled with addictive games was a reality I couldn’t imagine. That turned out to be a positive limitation on my brain, since the introduction of the App Store has brought about mostly horribly ugly (yet sometimes quite playable) games. It’s Ramp Champ that brought me back to those good thoughts, though.

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