12 Dec

Warships, a game designed by me and developed by the Canadian Edovia is now available on the App Store. It’s a great, simple game of naval conflict, and I had a lot of fun designing it. You should get it (while it’s still a mere $1!) here.

warships-the-game

However, I won’t be doing a lengthy post on its design process this time around. Instead, I made a video in which I tell you a bit about the process and show off some timelapses of the game graphics and icon. Consider this an experiment, and let me know what you think!

Viewing in HD at Vimeo is recommended!

17 Nov
   Filed Under: Apple, Design, Interface Design, Personal Work   

Perhaps you’re aware that you can connect to a Mac back home with Back to my Mac, a service offered by MobileMe. When I heard of this feature, I did some reading and set everything up right, but I just couldn’t get it to work. I think Back to my Mac is a really cool idea, but it could use some work. It could even tie very well into Apple’s possible new tablet-sized device.

MobileMeHome

Enter MobileMe Home. After entering your MobileMe credentials on your Airport or Time Capsule, your network becomes accessible when you’re away from home. No enabling settings in some tab in a preference pane or forgetting to put a file on your iDisk: you can connect back home from anywhere with the Finder on your laptop, with an iPhone app, and from public or other computers through the MobileMe web interface.

Webinterface

MobileMe Home’s web interface allows you access to your Mac’s files, use a web-based client to do simple screen sharing, stream a few songs or videos from your iTunes library, and locate, wake, sleep or shut down your Macs from anywhere. On any Mac or iPhone, you can connect to your network to do all of the above, and more, like connecting to a non-Mac server or device on the road.

Even better, since your laptop (and possibly tablet) get on the move, you can track its location thanks to Snow Leopard’s Core Location features.

Check out a larger size of my rough MobileMe Home mockups at Flickr by clicking the preview below:

Home-UI

MobileMe Home is not an official Apple product, nor do I know anything of planned features of MobileMe. You should consider this an idea, or perhaps even a dream, seeing how technically MobileMe Home would probably be incredibly hard to implement. I just wanted to share it with the world.

15 Jul
   Filed Under: Gaming, Interface Design   

RTS, or Real-time strategy games, have been with us since the birth of the first games that ever graced computer screens.

With some recent client work, I’ve been doing quite a bit of homework on strategy game interfaces; I dug out all my old games, played and screen-captured over two dozen game interfaces, mocked up a massive amount of approaches to problems, and talked with some friends in the gaming industry. As a UI designer, I’m fascinated to see how it’s developed in the last 20 years and in which direction it is now headed.

rts

It’s quite interesting to look not just at where we’re heading, but also where we’ve come from. Since the invention of chess and other similar strategic board games, it’s clear that people love the tactile experience that manipulating ‘units’ gives. However, with today’s world of massive virtual representations of battlefields, this feeling has been diluted significantly. The relevant question for me is, obviously, how multi-touch devices like the iPhone can bring back the sweaty palms and rush that you experience forward the first pawn in a game of chess.

Continue reading…

17 Jun
   Filed Under: Interface Design   

When I watched this movie earlier today, which Craig linked to on his Twitter page, I once again thought about how much it can hurt usability if you consider your users to be (far) more ‘intelligent’ than they actually are. Everyone who’s in the field of designing particular software interfaces (and even icons) requires at least one idiot to ‘proof’ his work.

Hire an idiot

If you take offense at the term ‘idiot’, I apologize. To clarify – if it hasn’t been clear to you from my first sentences – when I say ‘idiot’, I actually mean the least ‘intelligent’ and/or computer-familiar class of users this particular product has.

“This isn’t news,” you say, “Surely, everybody takes into account end-user stupidity, and Apple, for instance, is a nice shining example of making stuff everyone can use.”

Really? I invite you to a short look at of the wonderful app that is iPhoto ’09. Most user friendly software ever, right? I gave it to my parents in law so they could edit, manage and share their pictures. Sharing is obviously an important aspect. Personally, I love iPhoto. Makes stuff so much easier.

Let’s say I want to make a slideshow. “Bah, easy!”, says iPhoto, “you only have to click the self-descriptive icon in my toolbar from any collection of photos and off you go.”. Sweet! That makes for an awesome slideshow. Now I’d like to share this particular slideshow. Where do we go now?

My spouse, who is far from computer-illiterate or an actual idiot, had asked me how I could export slideshows, and although I hadn’t ever done it, I was sure it was possible. “Hah, that’s easy!”, I exclaimed, making a fool of myself. It took me a solid 10 minutes to find it. I was the idiot.

“Ah, the share menu!”, I thought. Bzzt. Wrong. Not there. Easy way out: I tried to use the Help menu to search for ‘Share’ and ‘Slideshow’. Bzzt. Sorry, no sharing here. A few of these harsh lessons later, I was still utterly stumped. I kept searching and trying seemingly unrelated things, fearing the worst for my perception of iPhoto as being so friendly to the computer-illiterate.

the dialog

Spoiler: the iPhoto slideshow exporting is hidden in… the File menu. Nope, not in Share, not part of any particular UI related to your current collection or slideshow, and not part of anything in the actual slideshow editing UI either. It’s in the ‘File’ menu. You have to click ‘Export’, and then select the rightmost tab, which reveals a quite nicely designed UI. Right next to ‘Import from Library’. I bet that doesn’t import slideshows, though. But who knows?

Everybody makes these mistakes. I won’t heckle any single party over this: this iPhoto annoyance is a mere example. It’s more important to acknowledge it when you made them, and rethink how you go about working with the extremely varied ways people interact with your product.

And perhaps Apple needs a few more idiots around.