15 Jun
   Filed Under: Announcement, Commercial Work, doubleTwist, News   

On March 30, I raised quite a few questions on Twitter when I changed my handle from the old @cocoia to @sdw — a shorthand for my full name, Sebastiaan de With. I also bought (and put some pages up for) domains like dewith.com and sebdw.com. I mentioned that I’d announce my motives sometime in the future. Some people speculated I was going to expand Cocoia, others (interestingly relevant today) assumed Cocoia was acquired.

It’s none of the above. I’m putting Cocoia in carbonite for a while as I start my first full-time job in the United States: I will be joining doubleTwist as Chief Creative Officer, responsible for overseeing and working on the design, interaction and polish of all their apps and services. I’ve been working with the awesome people at doubleTwist as a freelancer for years now and I’m really, really stoked to give them my full attention. We’ve been working on some extremely cool stuff.

I’ve interviewed with over a dozen companies early this year, and my joining doubleTwist is the conclusion of a long period of weighing all the awesome opportunities I had. You may have seen me traverse all the valley campuses on social networks as I ‘shopped’ around. A luxury problem if there ever was one: picking a job from all these kickass companies. doubleTwist is undoubtedly the best choice, though: working with Jon (– of ‘DVD Jon‘ fame) and Monique has always been a pleasure, and the other staff are some of the most detail oriented and talented I’ve known in the industry.

In related news, I will be moving to San Francisco soon. As a city, it’s a fantastic place to live. As a place, it’s where I truly feel at home out of all the places in the world. I can’t wait to be living and working there.

What does this mean to you, my reader and / or customer, and my ‘behavior’ online? Icon Resource and other Cocoia products will still be supported and developed. I will still work on side projects, UI breakdowns, speak at conferences and (loudly) voice my opinion on things. I will be working more with Android (and possibly, as they emerge, more mobile OSes).

I will, however, no longer accept freelance work. After six years of freelance designing, this is truly the end of an era. Thanks to all my awesome clients, large and small, and my ‘competitors’ for being awesome inspiring designers I was proud to share a market with. You know who you are. I’m sure we’ll work together again in the future. For now, goodbye.

And, of course, I’ll be showing off some of the awesome things I’ve been working on for doubleTwist very soon.

03 Jun

It’s always a huge leap for a designer to come up with designs for a platform you’re not familiar with. I remember feeling extremely uncomfortable at first when I designed my first iPhone icons and interfaces, and while the iPad was a logical extension of the iPhone UI, it still felt like a significant step to take.

Androids and doubleTwist

Imagine how I felt when I was sitting at my desk, Nexus One in one hand and pen in the other, after being asked to design doubleTwist’s media player for Android. Android doesn’t have a very nice media player in terms of design (I’m carefully picking my words here – I don’t want to offend the undoubtedly hard working people at Google) and it was easy to just go the way some developers go: make an iPhone app, shoehorn it into Android, and call it a day.

We wanted something that actually advanced the state of the art. I sure as hell wasn’t going to use an entirely new platform for months just to ape another. It was a mixed blessing to have so little limitations on what constituted a ‘native’ user interface.

Android has its guidelines, but most apps (even the Google-sanctioned Twitter app) have a very ‘custom’ appearance. We opted for a look that works well on the various devices and custom ‘shells’ (notably, HTC’s terrible “Sense” interface) and arrived at this muted, native-looking yet polished visual scheme, which also helps users navigate the app in direct sunlight, where OLED screens like the Nexus One’s tend to be hard to read. Subtle usage of textured surfaces in the application also help prevent color banding on the color-limited OLED screens.

I’m happy to have this in the hands of Android users. It’s sometimes depressing to read comments on tech websites of people exclaiming: “Why would you even care about how a media player looks or works? You play music and turn off the screen!”, but I am sure there’s a lot of people who will appreciate the thought and details that went into this app. And that makes it all worth it.

The player is available on the Android Marketplace for free for a limited time.