07 May
   Filed Under: iPhone, Personal   

Steven Frank puts into words what we’ve all been feeling for almost a year:

It continues to kill me, seeing that iPhone apps are still getting rejected for ridiculous reasons.

The Cocoa Touch platform is so great, and this approval nonsense is so absurd that it’s hard for me to reconcile.

Almost a year now, and Apple still has a stranglehold on the platform. I’m an adult, and I am quite sure most iPhone owners are adults, but apparently there still needs to be someone who decides that I can’t use anything that has as much as a nipple in it on my phone. In the mean time, people I know that aren’t very tech-savvy have heard about the news buzz over strange App Store screwups and get completely turned off.

I’m not afraid of competition to the iPhone. I’d be really happy with a good competitor to keep Apple on its toes. I’m much more afraid, however, that something that is qualitatively far worse (but ‘good enough’) than the iPhone platform comes along and wins out because it’s perceived as being more open and people feel like they can do with it what they want. Which may be some really stupid stuff that Apple doesn’t allow on their store. The platform just needs to be ‘good enough’ and not buried in critical news coverage.

Sounds a bit like the old Mac vs. IBM PC battle for supremacy, doesn’t it? We all know how that one ended.

06 May
   Filed Under: Commercial Work, iPhone, Software Releases   
groceries

With its .99 dollar sale price and upcoming 2.0 update, Groceries warrants a blog post. I’ve worked with Sophia to make a few icons for this great, polished iPhone app. I can’t go to the supermarket without it anymore.

If you’re not so sure about why you’d want to have a shopping list application on your iPhone, you can do what I did; go through your iPhone notes and discover a few dozen old shopping lists, and then reminisce about that last time you were in the store and wanted to add something to the list. Kind of annoying, isn’t it? Groceries has almost all possible items you can encounter while you’re out shopping in its database, and lets you add them to the list with but a few virtual keystrokes or taps.

Grab Groceries (link opens iTunes) for $ 0.99 during its sale.

And yeah, doing some testing of layout features of Cocoia Blog 3.1 here. If you see general weirdness ensue, please bear with me or report the weirdness to me via Twitter or email.

16 Apr

Currencies by iPhone app maker Edovia (known from Apple TV ads featuring Rocket Taxi) has been submitted to the App Store. It was a real joy working with Luc on this simple, straightforward, yet powerful currency converter.

blog

I’m not sure about you, but before I had a build of Currencies on my iPhone, I used Google for my conversions between ten and twenty times each day (thanks to American clients and my love for Japanese collectibles). I am very happy to have something much more elegant now, and I’m eager to see this application hit the App Store to read user feedback.

It’s available right now, for $0.99 in the App Store: Click here to go open iTunes and go straight to the application page.

While working on Currencies, I also made some images of my new workspace. I get a lot of questions over email or twitter about the way I got my desk set up, and it’s been moved in such a way that I can now fully enjoy this year’s summer season without having to suffer ‘withdrawal symptoms’ from not being with my dear workstation. I got some really neat Japanese figures and mecha set up on it (some from Japanese clients), which I will blog about sooner or later.

workstation

Click here to go to Flickr and see more images of the figures and angles of the workspace. This setup with the Wacom Cintiq is really enjoyable; I can just put aside the bluetooth keyboard and (not-so-mighty) mouse and then just draw and doodle at my leisure. Splendid.

17 Mar
   Filed Under: Apple, Design, Interface Design, iPhone   

Apple’s iPhone software 3.0 event came and went without a mention or hint at new hardware. There have been a lot of rumors about a possible new iPhone, and a lot of these rumors assumed a potential connection between this new software for the iPhone and the new hardware, which could be unveiled around the time of WWDC this year.

I posed a question on Twitter earlier today, and since there’s (unsurprisingly) been no mention of it today, I wanted to get my thoughts down on this difficult issue Apple faces when it comes to the future of the iPhone platform. At some point in the future, iPhones and iPod touches will get a better screen, with a better resolution. A good example is the move of Apple’s flagship notebook, the Macbook Pro 17″, from a 1680 by 1050 pixel resolution screen, to a high-DPI (dots per inch) screen boasting an impressive 1920 by 1200 pixels. The screen remained the same size in inches; it just packed a lot more pixels in each inch of screen size.

This happens in the arena of mobile devices as well. Some modern cell phones feature screens with a massive resolution of 800 by 600 pixels; comparably, the iPhone offers a ‘meagre’ 480 by 320 pixels. In the future, Apple will change to a better (not necessarily ‘bigger’) screen, and developers of iPhone apps will face a huge issue: how do we scale the interface?

Continue reading…

26 Jan
   Filed Under: Commercial Work, Interface Design, iPhone, News   

How very awesome it is to see this on Apple’s website (and possibly on TV!). You can read about the design process of Classics here.

23 Oct

I didn’t intend to write a single letter on my blog before the impending redesign of all my websites, but here I go anyway; today, Phill Ryu and Andrew Kaz opened the doors of the website of Classics, a great new iPhone application that will be out soon. I was honourably tasked with designing the interface, website, and a book together with the awesome David Lanham. Classics offers a gorgeous, tactile experience for reading some all-time literary classics (hence the name), with a sturdy collection of literature that will be expanded with updates in the future. Read on for some great images of how the interface (and icon) developed as time progressed, and some bonus images of my alternative Flatland cover designs.

It was the 12th of September of this year, when I was sitting at home designing a great user interface concept for a desktop app, and Phill contacted me. He told me all about this new project, and we soon found out we were definitely on the same frequency. It’s interesting to see how such an app starts out; at first, we had this clean slate to work off of, and after a mockup session for the ‘reading view’, the idea started to take wings.

I designed a set of interface mockups for Classics right before I went on my trip to San Francisco. David Lanham took my mockups and created a beautiful, toned down color theme and a set of adjustments that made the interface a gorgeous whole that is very pleasant to read in. Real-life testing was an important part of the application; users could be lying in the park grass reading a book on their iPhone in the bright afternoon sun, and if they are, they should be able to still read pleasantly without having to squint an eye or going indoor and looking at an interface that’s completely black on white. In the end, we got a beautiful interface together that just worked beautifully on the high resolution iPhone screen, and I think I speak for everyone involved when I say that I’m very proud of the way the interface turned out.

Then there’s also the part of the app most people contact me for, the icon. I only designed a suggested alternative icon for Classics (the middle icon in the image below), as David was creating a set of concepts. Here’s some of the icons we went through; we eventually settled with the bookshelf David designed (although a more polished version than the one shown here).

I really like the way the icon looks on my home screen, and I must admit that although I liked the simple concept of having just a book as the icon, the shelf works better as the bookshelf is really the ‘face’ of Classics. It’s also a joy to use; scrolling it up and down and rearranging all the books is a lot of fun, and it’s very snappy.

I also designed a set of covers for Edwin A. Abbott’s classic braintwister ‘Flatland’, one of my favorite mind-expanding books. Flatland is the life story of a square in a truly twodimensional world. He explains his world, and he eventually finds other worlds like ‘Lineland’, a one-dimensional world, and ‘Spaceland’, a three-dimensional world. It’s very powerful, as it can have you thinking about the possibility of a fourth spatial dimension or the implications of life in a world where there’s only two. Definitely a worthwhile addition to the Classics collection of books.

It was a lot of fun laying out the typography inside the book and designing these accompanying covers; While I got a lot of feedback about these covers, most people really liked the rightmost one, which is the one that made it onto the shelf. You can see it on the website now.

As you can see from the end result, Classics boasts an impressively subtle interface, that’s still very attractive, and is perfectly suited to reading text in any situation. The great aspect of reading in Classics is what Phill called the ‘tactile experience’; users can flip the pages with their fingers, making reading a book feel a lot more realistic and natural. It may sound gimmicky at first, but if you actually use the application, you’ll discover how pleasant it really is. I’ve been reading a lot for all of my life, and Classics is really the natural evolution of reading to me. Without having to lug around a bag of my favorite books, Classics offers me a gorgeous shelf of literature that I can read on the go, in line at the grocery store, or in the warmth of my home with the cat curled up on my lap. Even the most avid bookworms will find the iPhone a great platform to read books on now.

Classics will be available soon on the Apple App Store; you can take a look at the website me and David designed here to subscribe to the information newsletter and get notified when Classics is released! Also, don’t forget to digg it!