05 May
   Filed Under: Interface Design, Personal Work   

Steam for Mac will be available for download in a week’s time. Steam, for the uninitiated, is the world’s largest gaming platform, serving in essence as an ‘iTunes for games’. Steam lets you buy, try, and play games, stay connected with other gamers and friends, and much more. I’ve enjoyed testing the beta release of it for the last few weeks.

However, the part I disliked about Steam on the Mac is the (understandably) less-than-native looking and feeling UI. While the entire application was recently redesigned (and re-engineered to utilize Webkit as its rendering engine), it still feels less than at home between the system apps.

As a fun exercise, I’ve redesigned Steam in a way that maintains consistency with its own UI conventions and values, while changing look and feel to make it more native to the Mac platform.

You can see a comparison between Steam for Mac’s UI and my redesign on flickr here.

I won’t tease you with only vapid mockups, though. While you’re here, grab my Steam replacement icon for OS X.

Of course, if you have input on the mockups, sound off in the comments. Meanwhile, I am currently considering sending my thoughts to Gabe for further consideration.

11 Sep
   Filed Under: Apple, Interface Design   

It’s that time again: A new big cat is upon us, and while it hasn’t brought about the rumored ‘Marble’ aesthetic, there’s been a lot of enhancements, tweaks, and improvements to the user interface and graphics of Mac OS X 10.6, commonly known as Snow Leopard.

After a huge release like Leopard, which brought very radical change to the way our favorite OS looks, feels, and works, including a complete redesign of its icons and UI ‘theme’, Snow Leopard’s (incomplete) roundup of UI changes can only feel minor. Nevertheless, it shows some beautiful classroom examples of what composes true attention to detail.

snowleopard-ui

Since Snow Leopard has quite a few interface changes and tweaks, I’ve organized them into four sections. I’ll kick off with the most visible changes, and round the article up with (very) minor tweaks that are hardly noticeable, but show us that Apple still hasn’t lost its touch.

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15 Jul
   Filed Under: Gaming, Interface Design   

RTS, or Real-time strategy games, have been with us since the birth of the first games that ever graced computer screens.

With some recent client work, I’ve been doing quite a bit of homework on strategy game interfaces; I dug out all my old games, played and screen-captured over two dozen game interfaces, mocked up a massive amount of approaches to problems, and talked with some friends in the gaming industry. As a UI designer, I’m fascinated to see how it’s developed in the last 20 years and in which direction it is now headed.

rts

It’s quite interesting to look not just at where we’re heading, but also where we’ve come from. Since the invention of chess and other similar strategic board games, it’s clear that people love the tactile experience that manipulating ‘units’ gives. However, with today’s world of massive virtual representations of battlefields, this feeling has been diluted significantly. The relevant question for me is, obviously, how multi-touch devices like the iPhone can bring back the sweaty palms and rush that you experience forward the first pawn in a game of chess.

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21 Jun
   Filed Under: Apple, Interface Design, iPhone   

There’s been so many iPhone OS 3.0 feature roundups that I’m not even going to bother doing a roundup of UI changes, as most users are quite familiar with this newest version of the iPhone firmware already.

3oh

This is a post about the details, but there’s a few things I won’t go into. For instance, please don’t get me started on those pinstripe icons. Seeing them on a huge banner at WWDC was painful enough, and then having to recreate the same stripes for this blog post’s graphic was the proverbial needle under my fingernail.

However, it’s worth a blog post to look at those nice little touches that have been added to the already impressively well-designed iPhone UI.
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