22 Sep
   Filed Under: Commercial Work, Drawing   

It’s no secret to my Twitter followers that I’ve been very involved in games for the last few years, and I’m happy to announce that a part of my working time goes to UI and concept design for a game company. Apart from a lot of fancy interfaces (yay, holograms) I’ve been doing environments for an upcoming science fiction game, and I’m very excited with one I’ve come up with and was allowed to share: the Captive Planet.

captiveplanet

The Captive Planet is a planet rich in natural resources, a valuable asset in any star system that’s just begging to have its riches extracted. Appearance-wise, it’s somewhat similar to Mars, but with its denser atmosphere and extremely hot temperatures, that’s about the only similarity they have. It’s mined by Hephaestus, a ‘wall’ that spans the entire circumference of the planet, and contracts into itself as it scrapes layer after layer off the surface of the planet, leaving behind little more than dust. Hephaestus is a crawling city, inhabited by miners and their families.

thewall

In the game, the player gets stranded on the Captive Planet at some point and is presented the harsh realities of living in ‘the Wall’ and choices that will determine the future of the planet and its inhabitants. I’m having lots of fun with this assignment, and I hope to keep you guys in the loop with several other very cool environments and designs I’m creating.

15 Jul
   Filed Under: Gaming, Interface Design   

RTS, or Real-time strategy games, have been with us since the birth of the first games that ever graced computer screens.

With some recent client work, I’ve been doing quite a bit of homework on strategy game interfaces; I dug out all my old games, played and screen-captured over two dozen game interfaces, mocked up a massive amount of approaches to problems, and talked with some friends in the gaming industry. As a UI designer, I’m fascinated to see how it’s developed in the last 20 years and in which direction it is now headed.

rts

It’s quite interesting to look not just at where we’re heading, but also where we’ve come from. Since the invention of chess and other similar strategic board games, it’s clear that people love the tactile experience that manipulating ‘units’ gives. However, with today’s world of massive virtual representations of battlefields, this feeling has been diluted significantly. The relevant question for me is, obviously, how multi-touch devices like the iPhone can bring back the sweaty palms and rush that you experience forward the first pawn in a game of chess.

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12 May
   Filed Under: Gaming   

Since the last gaming article on Flower, one might expect a post on a relaxing and casual game, but I want to talk about Armored Core for Answer instead; the latest game in the line of the Armored Core series is everything but casual.

ac

I hadn’t played an Armored Core game before, but as a vocal mecha lover, I wanted to give it a shot after I had jumped through a bazillion hoops to make a Japanese Playstation Network account and downloaded the (also entirely Japanese) demo. I started up the game, enjoyed the horribly designed menu – a real stalwart quality of Japanese games in general – and went straight into the first mission.

I lasted about 30 seconds. I was literally blown away, mentally and ingame, by a 3000-feet (about a kilometer) high walking fortress with six long-range cannons firing projectiles the size of a bulky SUV. At that moment I realized that this was a game that was practically tailor-made for me.
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18 Mar
   Filed Under: Gaming   

I love games. Most of the time, I play fast-paced, exciting, enthralling, or scary games that have my heart racing and keep my adrenalin levels high. For once, however, I got the chance to play a game that departs from this convention. Flower, a Playstation Network title and a PS3 exclusive, is a game that’s — believe it or not — actually relaxing to play.

This may sound really boring, like describing a fancy new version of Mahjong for the game console, but it’s really not. I found Flower to be a uniquely captivating experience.

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18 Jan
   Filed Under: Gaming   

When I was about 11 years old, I used to read a Dutch gaming magazine called ‘PC Gameplay’. It introduced me to gaming in general, and it also brought me into the world of trying games out instead of dismissing them at first glance. I made a resolution not to assume anymore that something was not my type of game; after the astonishing experience that was Baldur’s Gate, you tend to start looking for other immersive and amazing gems in gameplay.

That same magazine ran a review of System Shock 2 in October 1999, and I was amazed. Not because I thought it’d be such a great game, but because just the pictures and the review scared the living daylights out of me. It took me almost 4 years to gather all the guts I could muster and try the demo. I never realized I was in for an experience that’d return to me repeatedly in the 5 years to come.

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03 Jan
   Filed Under: Gaming   

Wipeout HD is an exclusively downloadable title for the PS3. I think that it’s actually the first title of such a large franchise to hit the Playstation Network (PSN in short) Store while not being available in regular brick-and-mortar retail outlets. You’d start to wonder why exactly, as there’s people like me who’d certainly pay for Wipeout HD on shiny Blu-Ray, the PS3’s defacto disc format.

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