11 May
   Filed Under: Design, News   

A lot of people ask me about the ‘boring’ part of running a freelance shop, like time tracking, billing, and invoicing. My workflow is very simple, and for the last few years it has depended almost completely on one solid-as-a-rock app: Billings by Marketcircle.

billings

As a nice extra, Marketcircle’s Ryan Cash and Alykhan Jetha were kind enough to allow an interview about Billings to supplement this look at my personal workflow and share some background on the application and great upcoming things for users.

You guys can also win a Billings license – details on that at the end of this article!

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07 May
   Filed Under: iPhone, Personal   

Steven Frank puts into words what we’ve all been feeling for almost a year:

It continues to kill me, seeing that iPhone apps are still getting rejected for ridiculous reasons.

The Cocoa Touch platform is so great, and this approval nonsense is so absurd that it’s hard for me to reconcile.

Almost a year now, and Apple still has a stranglehold on the platform. I’m an adult, and I am quite sure most iPhone owners are adults, but apparently there still needs to be someone who decides that I can’t use anything that has as much as a nipple in it on my phone. In the mean time, people I know that aren’t very tech-savvy have heard about the news buzz over strange App Store screwups and get completely turned off.

I’m not afraid of competition to the iPhone. I’d be really happy with a good competitor to keep Apple on its toes. I’m much more afraid, however, that something that is qualitatively far worse (but ‘good enough’) than the iPhone platform comes along and wins out because it’s perceived as being more open and people feel like they can do with it what they want. Which may be some really stupid stuff that Apple doesn’t allow on their store. The platform just needs to be ‘good enough’ and not buried in critical news coverage.

Sounds a bit like the old Mac vs. IBM PC battle for supremacy, doesn’t it? We all know how that one ended.

25 Apr
   Filed Under: Announcement, Personal Work   

My 21st birthday is a few days away. Contrary to the previous years, where I posted on my birthday and occasionally reflected on the past, the way I live and work today is far more oriented towards what is yet to come, and as such I won’t do that again this year. 2008 was a great year for me, and 2009, so far, has not been any different. I won’t be posting about my birthday on April 29th; instead, I’ll be posting some new downloadable goodies on that date. For now, I want to look forward; there’s a pretty elaborate schedule ahead.

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Apart from small and large clients that have booked my time, I’ll be in San Francisco in June for WWDC – with no conference ticket; I am really not doing so well that I can pay a whopping 1300 dollars for some days of networking with people, although I do intend to meet up with as many of you as I can – and the Fall season will involve one or more trips to Japan and possibly other asian countries. I also hope to show off some great work I have done in the last few months in May / June.

Regarding Asia, I am not sure why, but my Japanese (and Chinese) website traffic has been increasing tremendously (こんにちは!), and I have gotten a lot more Japanese clients as well. Perhaps my learning Japanese has something to do with it, although I haven’t talked about that a lot; Japanese culture fascinates me, and I am pleased with being able to get closer to it. I’ll probably be showing off some videos of my work for Japanese companies in the Fall of 2009.

And then there’s this blog. While my writing dwindled a bit under the stress of some extended projects, I will be finishing a lot of blog posts in the next weeks. I will preview the next version of Icon Resource (new course material is free for existing members), release a small new icon set, and talk about iPhone icons and the iPhone OS 3.0’s new color profile, which I have investigated. I will also publish an article about my own billing and accounting workflow complete with an interview with the guys that provide my top billing solution: Marketcircle, and, best of all, several nice software (and hardware) giveaways are coming up.

Due to this, I’m now also entering a partnership with the cool guys at Fusion. I have never considered advertising on my blog, but Fusion has a beautiful format and shows products I use and love as well. I think it’d also suit the blog and your sensibilities as a reader. Your input on this is of course welcome. I hope you enjoyed this peek at what’s in the pipeline!

18 Mar
   Filed Under: Gaming   

I love games. Most of the time, I play fast-paced, exciting, enthralling, or scary games that have my heart racing and keep my adrenalin levels high. For once, however, I got the chance to play a game that departs from this convention. Flower, a Playstation Network title and a PS3 exclusive, is a game that’s — believe it or not — actually relaxing to play.

This may sound really boring, like describing a fancy new version of Mahjong for the game console, but it’s really not. I found Flower to be a uniquely captivating experience.

Continue reading…

17 Mar
   Filed Under: Apple, Design, Interface Design, iPhone   

Apple’s iPhone software 3.0 event came and went without a mention or hint at new hardware. There have been a lot of rumors about a possible new iPhone, and a lot of these rumors assumed a potential connection between this new software for the iPhone and the new hardware, which could be unveiled around the time of WWDC this year.

I posed a question on Twitter earlier today, and since there’s (unsurprisingly) been no mention of it today, I wanted to get my thoughts down on this difficult issue Apple faces when it comes to the future of the iPhone platform. At some point in the future, iPhones and iPod touches will get a better screen, with a better resolution. A good example is the move of Apple’s flagship notebook, the Macbook Pro 17″, from a 1680 by 1050 pixel resolution screen, to a high-DPI (dots per inch) screen boasting an impressive 1920 by 1200 pixels. The screen remained the same size in inches; it just packed a lot more pixels in each inch of screen size.

This happens in the arena of mobile devices as well. Some modern cell phones feature screens with a massive resolution of 800 by 600 pixels; comparably, the iPhone offers a ‘meagre’ 480 by 320 pixels. In the future, Apple will change to a better (not necessarily ‘bigger’) screen, and developers of iPhone apps will face a huge issue: how do we scale the interface?

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09 Mar
   Filed Under: Design, Logo Design, Personal Work   

Sometimes, you get the strangest, yet most appealing ideas walking down the street instead of when you’re at your desk nibbling on a pencil. It just hits me, sometimes before I go to sleep, or when I’m waiting in a queue. More often than not, I forget the idea, but lately I’ve been putting them into my iPhone, in a list. And when I looked back at that list yesterday, I found one particularly interesting.

“Design a series of corporate brand identities based on Pokémon.”

Guys? Stay with me here. When I was about eleven years old, I played a Pokémon game on a gameboy emulator on my PC, and I still think the creatures that Ken Sugimori designed are very iconic, characteristic designs. The crazy idea of doing some logotype work for them enticed my curiosity enough to actually do some work on it in my spare time. Here we go: corporate brand design, the Pokémon edition.

If you like it, please digg it.

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