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	<title>Cocoia Blog &#187; Reviews</title>
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	<link>http://blog.cocoia.com</link>
	<description>The Cocoia Blog is the website of Sebastiaan de With, a Dutch Icon and Interface designer.</description>
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		<title>Review: Steelseries Siberia</title>
		<link>http://blog.cocoia.com/2009/review-steelseries-siberia/</link>
		<comments>http://blog.cocoia.com/2009/review-steelseries-siberia/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 23:17:02 +0000</pubDate>
		<dc:creator>sebastiaan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://blog.cocoia.com/?p=1699</guid>
		<description><![CDATA[Generally, a Mac owner is expected to have a lot of Apple peripherals, like keyboards, mice, and even displays and display adapters. I&#8217;m no exception, which isn&#8217;t very strange, because I love the way most of them look and feel. Apple doesn&#8217;t offer everything you might need, though &#8211; full-size headphones, a great love of [...]]]></description>
			<content:encoded><![CDATA[<p>Generally, a Mac owner is expected to have a lot of Apple peripherals, like keyboards, mice, and even displays and display adapters. I&#8217;m no exception, which isn&#8217;t very strange, because I love the way most of them look and feel. Apple doesn&#8217;t offer everything you might need, though &#8211;  full-size headphones, a great love of mine, are something that could use the nice design touches of Apple, but I had to look elsewhere for a fitting solution that also has an acceptable sound quality.</p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/twosiberias-2.png" alt="Too much audio hardware" title="twosiberias-2" width="508" height="351" class="alignnone size-full wp-image-1707" /></p>
<p>I set out for an affordable and quality headset. Design may be important, but since you typically <em>wear</em> the things, it&#8217;s best to do a selection based on technical merits. However, I found a set of ‘cans’ that qualify quite well in both departments. Read on for the full review of the <a href="http://www.steelseries.com/int/products/audio/siberia-neckband/information">Steelseries Siberia </a>headphones. Also, read the last bit of the post for a shot at winning a free Siberia.<br />
<span id="more-1699"></span></p>
<p>There&#8217;s two models of Siberia: the traditional headband, and a slightly (dare I say it?) ‘fashion-aware’ neckband version. The headband may be traditional, but the headphones have a unique way of fitting themselves to your head thanks to their construction, which is very comfortable. No adjustment is necessary, and there&#8217;s never the risk of pushing them too tightly onto your head, resulting in headaches. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/siberia-headband.png" alt="Siberia Headband" title="siberia-headband" width="508" height="351" class="alignnone size-full wp-image-1701" /></p>
<p>First up in the evaluation of the headphones is obviously sound quality. I&#8217;m no audiophile, so I can only deliver subjective insight into my experiences. For actual technical information, I suggest checking out other reviews. Delivering great sound in games also requires a fantastic audio card in your system, and I&#8217;ve only used it with the iPhone, PlayStation Portable, a mid-2009 Macbook Pro, and my 2008 Mac Pro. The latter has a reasonable audio card on board, but it doesn&#8217;t do some of the finer techniques that Creative cards use to translate surround sounds in games into the stereo channels of a headphone. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/siberia-neckband.png" alt="Siberia Neckband" title="Siberia Neckband" width="508" height="351" class="alignnone size-full wp-image-1705" /></p>
<p>I&#8217;m breaking down my experiences per usage scenario. Seeing how Steelseries markets it as a gaming headset, I&#8217;ll first talk about that. The Siberias both perform very well when connected to a Mac laptop or desktop to play games. In Counter-Strike Source, Quake 3, Left 4 Dead, and several others I had a good feeling of where sounds were located, including vertically. With my previous headphones, this wasn&#8217;t as pronounced. It reproduces sounds extremely clearly, with soft footsteps still being audible amidst harsh explosions and gunfire. No noise is discernible with a large amount of concurrent loud sounds, which is great. The deep bass of explosions is a bit timid when compared to more expensive headphones, but I find this to be pleasant. The regular headband version seems to have a slightly deeper bass than the neckband, although this might be due to situational changes.</p>
<p>For music and speech, the headphones are fantastically clear. Jazz, ambient, rock, blues, and metal all sounded great when I threw them at the Steelseries. Again, it has no extremely pronounced deep bass like a lot of full-size headphones, which is something I&#8217;d use a big set of speakers and a subwoofer for. Both models are fantastically suitable for an evening of being seated near an open window on a warm summer night with a glass of cognac, the supple tunes of Ulrich Schnauss, Hybrid, Tycho and Zero 7 guiding you to a beautiful place behind your eyelids. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/siberia-mic.png" alt="The neckband microphone" title="siberia-mic" width="508" height="352" class="alignnone size-full wp-image-1703" /></p>
<p>Ah, the microphone. Sadly, I&#8217;ve not been able to test this. It doesn&#8217;t work out of the box with Mac laptops or desktops, thanks to the Line In ports not being powered. This is apparently a plus to audio professionals, but nevertheless a big nuisance. A USB version of the Siberia headband supposedly works on Macs, but I haven&#8217;t got it. I&#8217;d require a pre-amp or a USB audio card to use the pin-on microphone of the headband or the built-in microphone of the neckband. </p>
<p>Both headphones are ‘open’: this means sounds will leak out of the cups and produce noise audible to anyone near you. This isn&#8217;t an issue to me, but on a crowded public place it might be wise to tune the volume down on your guitar riffs and drum solos. </p>
<p>The design is gorgeous. While I&#8217;d be reluctant to go out with the headband model, as its big ‘beams’ expand the silhouette of your head quite a bit, the neckband is something you&#8217;d almost expect Apple to design. What I found odd is that its microphone is not optional, nor is its cord, forcing you to walk around with an unused microphone plug when on the go. The headband wisely has an optional pin-on microphone that can be disconnected. Both also go unreasonably well with any white device you might have lying around. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/twosiberias.png" alt="Two Siberias" title="twosiberias" width="508" height="351" class="alignnone size-full wp-image-1702" /></p>
<p>The neckband model is clearly a unique thing: I am not liking them, but my girlfriend does appreciate them. It seems it requires remarkably average head dimensions, as it will feel a bit too small or too large otherwise. Headband-haters will probably really like it, but I feel like the regular headband is still more comfortable. The headband version also has a thick, sturdy cord compared to the rather average-girth neckband&#8217;s cord. However, the neckband does beats the headband in design. Again, I wouldn&#8217;t want to be found outdoor looking like this:</p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/herpherpdurr.png" alt="herpherpdurr" title="herpherpdurr" width="508" height="393" class="alignnone size-full wp-image-1710" /></p>
<p>Overall verdict? I&#8217;d say they are worth getting, depending on your own preference of headphone models. I think the average user would prefer a headband, which also has the detachable microphone and sturdy cord, but isn&#8217;t as ‘fashionable’. The neckband is simply prettier, but functionally doesn&#8217;t differ from the regular model. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/siberia1.png" alt="Listening time" title="siberia1" width="508" height="352" class="alignnone size-full wp-image-1700" /></p>
<p>You can grab the Steelseries Siberia at most large computer supply outlets or online <a href="http://www.amazon.com/SteelSeries-Siberia-Full-Size-Headset-White/dp/B000V9AU6Y">on Amazon</a>. Steelseries also offers a number of other gaming-related peripherals.</p>
<p>If you&#8217;d like a Steelseries Siberia headphone, you can drop a comment or <a href="http://twitter.com/home?status=Win a Steelseries Siberia headphone at the @Cocoia Blog: http://blog.cocoia.com/2009/review-steelseries-siberia/">tweet</a> about this entry to win one (including shipping!).</p>
]]></content:encoded>
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		<slash:comments>47</slash:comments>
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		<item>
		<title>Ramp Champ</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/</link>
		<comments>http://blog.cocoia.com/2009/ramp-champ/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 22:15:19 +0000</pubDate>
		<dc:creator>sebastiaan</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607</guid>
		<description><![CDATA[Ah, I remember the day when Lights Off was released, the first truly native game for (jailbroken) iPhones. With not even a rumor about Apple&#8217;s now legendary and infamous App Store, the game was available for free through the somewhat clandestine Installer app. Designed by Adam Betts and developed by the now Apple-employed Lucas Newman, [...]]]></description>
			<content:encoded><![CDATA[<p>Ah, I remember the day when <a href="http://www.tuaw.com/2007/08/14/lights-off-a-native-iphone-game/">Lights Off</a> was released, the first truly native game for (jailbroken) iPhones. With not even a rumor about Apple&#8217;s now legendary and infamous App Store, the game was available for free through the somewhat clandestine Installer app. Designed by <a href="http://www.artofadambetts.com/">Adam Betts</a> and developed by the now Apple-employed <a href="http://twitter.com/lllucas">Lucas Newman</a>, Lights Off was not only a joy to play, but also beautifully designed. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/Rampchamp.png" alt="Rampchamp" title="Rampchamp" width="506" height="200" class="alignnone size-full wp-image-1681" /></p>
<p>It made me incredibly excited about the prospect of native games on the iPhone. Fantastic iPhone-worthy design coupled with addictive games was a reality I couldn&#8217;t imagine. That turned out to be a positive limitation on my brain, since the introduction of the App Store has brought about mostly horribly ugly (yet sometimes quite playable) games. It&#8217;s <a href="http://rampchamp.com/">Ramp Champ</a> that brought me back to those good thoughts, though. </p>
<p><span id="more-1607"></span><br />
Ramp Champ has been designed by <a href="http://iconfactory.com/">the Iconfactory</a> and developed by <a href="http://dsmedialabs.com/">DS Media Labs</a>. My friends at the Iconfactory are quite renowned for their amazing design skills, and Ramp Champ is, if anything, a great showcase of their talents. I was glad to see that the graphics aren&#8217;t the only strength of the game, though. Ramp Champ is a very addictive and fun game inspired by the typical game booths at carnivals that let you win tickets that you can redeem for prizes. </p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/rampchampimages.png" alt="rampchampimages" title="rampchampimages" width="506" height="300" class="alignnone size-full wp-image-1684" /></p>
<p>Fortunately, Ramp Champ doesn&#8217;t cost you your precious dollars to throw a few balls. You can explore the beautiful and adventure-packed (seriously!) ramps at your leisure, and save up your tickets to adorn your virtual shelf with prizes. You&#8217;ll have to do quite some power-throwing and tossing to make your way to the premium prizes, and that&#8217;s where Ramp Champ&#8217;s addictive nature sets in. I&#8217;ve played the game for days, in queues at shops and while waiting for important email to arrive, often finding myself entangled in the quest to win the mystical plushie. </p>
<p>It&#8217;s very nice to see <a href="http://rampchamp.com/comingsoon">four extra ramps</a> were added as purchasable content last week. As expected, they feature gorgeous design and a solid extra number of hours of gameplay for the Ramp lover.</p>
<p><img src="http://blog.cocoia.com/wp-content/uploads/2009/10/hr.png" alt="Ramps!" title="Them ramps!" width="506" height="70" class="alignnone size-full wp-image-1669" /></p>
<p>It&#8217;s a pity how Ramp Champ illustrates how horribly incompetent the App Store is at showcasing and featuring great design and attention to detail. Games designed with love, care, and attention like Ramp Champ wither when they drop out of the all-or-nothing iTunes charts, making way for mediocre titles that sell fast thanks to their 99 cent price tags and/or brand names. I hope to see its pretty face pop up in an iPhone commercial some day.</p>
<p>After the beta test of Ramp Champ, I bought the game without a moment&#8217;s thought to support such great design and in hopes of bringing them into the charts. I encourage you to also <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317284160&#038;mt=8">grab Ramp Champ off the App Store</a>: at $1.99, it&#8217;s a bargain. </p>
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