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	<title>Comments on: The future of RTS</title>
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	<link>http://blog.cocoia.com/2009/the-future-of-rts/</link>
	<description>The Cocoia Blog is the website of Sebastiaan de With, a Dutch Icon and Interface designer.</description>
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		<title>By: Allan</title>
		<link>http://blog.cocoia.com/2009/the-future-of-rts/comment-page-1/#comment-205228</link>
		<dc:creator>Allan</dc:creator>
		<pubDate>Sun, 20 Sep 2009 07:42:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1502#comment-205228</guid>
		<description>&quot;...Dune really kicked off their defining series of RTS games. It was also the first strategy game that allowed you to command units with the mouse, as opposed to traditional controller or keyboard input.&quot;

...wait, what? What about Broderbund&#039;s Ancient Art of War for the Macintosh?</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;Dune really kicked off their defining series of RTS games. It was also the first strategy game that allowed you to command units with the mouse, as opposed to traditional controller or keyboard input.&#8221;</p>
<p>&#8230;wait, what? What about Broderbund&#8217;s Ancient Art of War for the Macintosh?</p>
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		<title>By: Danny</title>
		<link>http://blog.cocoia.com/2009/the-future-of-rts/comment-page-1/#comment-205073</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Mon, 17 Aug 2009 02:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1502#comment-205073</guid>
		<description>I&#039;d love to see an iPhone game that allows me to engage in strategic battle where I can open the app, make my &quot;move&quot;, close the App and wait for my opponent&#039;s move. Think: Online Chess App meeting Risk</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see an iPhone game that allows me to engage in strategic battle where I can open the app, make my &#8220;move&#8221;, close the App and wait for my opponent&#8217;s move. Think: Online Chess App meeting Risk</p>
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		<title>By: Jeff</title>
		<link>http://blog.cocoia.com/2009/the-future-of-rts/comment-page-1/#comment-205013</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Tue, 28 Jul 2009 02:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1502#comment-205013</guid>
		<description>Starcraft&#039;s keyboard is rather robust, as far as I can tell. Just about everything you can do with the mouse, you can do with the keyboard and then some. Combine them together for even further functionality. (Did you know you can ADD units - rather than replace - to a hotkey using the Shift key? Or that you can isolate groups of specific unit types, and select/deselect only them?)

The question I pose is, can new innovative interfaces be used in such a way that is equal to or more efficient than the mouse + keyboard? Can it do so without watering down or impeding the competitive nature of the game?

Of course, I come from a perspective that wishes to preserve the competitive atmosphere of games like Starcraft and Warcraft 3, as well as games from other genres. Naturally, not all games need to be so competitive. Games are, in the end, all about fun and I understand that.

But with that in mind, will we see people using things like, say, large touch screens to play on national television like they do (sans touch screens) in Korea?</description>
		<content:encoded><![CDATA[<p>Starcraft&#8217;s keyboard is rather robust, as far as I can tell. Just about everything you can do with the mouse, you can do with the keyboard and then some. Combine them together for even further functionality. (Did you know you can ADD units &#8211; rather than replace &#8211; to a hotkey using the Shift key? Or that you can isolate groups of specific unit types, and select/deselect only them?)</p>
<p>The question I pose is, can new innovative interfaces be used in such a way that is equal to or more efficient than the mouse + keyboard? Can it do so without watering down or impeding the competitive nature of the game?</p>
<p>Of course, I come from a perspective that wishes to preserve the competitive atmosphere of games like Starcraft and Warcraft 3, as well as games from other genres. Naturally, not all games need to be so competitive. Games are, in the end, all about fun and I understand that.</p>
<p>But with that in mind, will we see people using things like, say, large touch screens to play on national television like they do (sans touch screens) in Korea?</p>
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		<title>By: Thomas</title>
		<link>http://blog.cocoia.com/2009/the-future-of-rts/comment-page-1/#comment-205010</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Fri, 24 Jul 2009 09:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1502#comment-205010</guid>
		<description>PS: You should take a look at Anno 1404, awesome strategy game.</description>
		<content:encoded><![CDATA[<p>PS: You should take a look at Anno 1404, awesome strategy game.</p>
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		<title>By: kolomee</title>
		<link>http://blog.cocoia.com/2009/the-future-of-rts/comment-page-1/#comment-205009</link>
		<dc:creator>kolomee</dc:creator>
		<pubDate>Thu, 23 Jul 2009 10:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1502#comment-205009</guid>
		<description>try this game &quot; Herzog Zwei &quot; from the old time sega Genesis. very nice game play..it should be the very 1st  RTS game. i was so lucky that i found  an emulator n had play it 2 years ago.. Enjoy..</description>
		<content:encoded><![CDATA[<p>try this game &#8221; Herzog Zwei &#8221; from the old time sega Genesis. very nice game play..it should be the very 1st  RTS game. i was so lucky that i found  an emulator n had play it 2 years ago.. Enjoy..</p>
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