<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ramp Champ</title>
	<atom:link href="http://blog.cocoia.com/2009/ramp-champ/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.cocoia.com/2009/ramp-champ/</link>
	<description>The Cocoia Blog is the website of Sebastiaan de With, a Dutch Icon and Interface designer.</description>
	<lastBuildDate>Mon, 05 Jul 2010 21:02:28 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: Dave M.</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/comment-page-1/#comment-205271</link>
		<dc:creator>Dave M.</dc:creator>
		<pubDate>Wed, 07 Oct 2009 03:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607#comment-205271</guid>
		<description>Like others here, I bought the game the instant I saw it was available. I was very disappointed that the game crashed so often due to a huge memory leak that should have been found before release. I guess all the developers and testers were using 3GS&#039; instead of devices with only 256MB of executable RAM.

Now that the memory leak is fixed, I&#039;m still not satisfied with the game. Sure it&#039;s repetative, so is Skee-Ball, but I love Skee-Ball (the AppStore game). RampChamp has a big problem with the accuracy of the &quot;throws&quot;. I can swipe my finger at what I feel is pretty much the same speed and get balls that go over the top of all the targets on my first throw and drop in front of the first row of targets on my second throw.

The game is gorgeous and Icon Factory did an amazing job with the graphics. I&#039;m just very disappointed with the game physics (if one could call it physics). Unfortunately, it doesn&#039;t appear that the developers are going to do anything about that aspect of the game since so many others seem to think that the game mechanics rock. I still have hope that someday they will improve the mechanics in such a way that it&#039;s an enjoyable game to play. Until then...</description>
		<content:encoded><![CDATA[<p>Like others here, I bought the game the instant I saw it was available. I was very disappointed that the game crashed so often due to a huge memory leak that should have been found before release. I guess all the developers and testers were using 3GS&#8217; instead of devices with only 256MB of executable RAM.</p>
<p>Now that the memory leak is fixed, I&#8217;m still not satisfied with the game. Sure it&#8217;s repetative, so is Skee-Ball, but I love Skee-Ball (the AppStore game). RampChamp has a big problem with the accuracy of the &#8220;throws&#8221;. I can swipe my finger at what I feel is pretty much the same speed and get balls that go over the top of all the targets on my first throw and drop in front of the first row of targets on my second throw.</p>
<p>The game is gorgeous and Icon Factory did an amazing job with the graphics. I&#8217;m just very disappointed with the game physics (if one could call it physics). Unfortunately, it doesn&#8217;t appear that the developers are going to do anything about that aspect of the game since so many others seem to think that the game mechanics rock. I still have hope that someday they will improve the mechanics in such a way that it&#8217;s an enjoyable game to play. Until then&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ben</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/comment-page-1/#comment-205270</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 05 Oct 2009 20:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607#comment-205270</guid>
		<description>I was certainly aware that this game existed, but I didn&#039;t buy it. My reasoning being that it looked great and had lots of levels, but had no variety in the gameplay area. Just &quot;throwing a ball down the screen with various nice textures&quot; didn&#039;t sound like it was worth my time and money. Sorry :-/</description>
		<content:encoded><![CDATA[<p>I was certainly aware that this game existed, but I didn&#8217;t buy it. My reasoning being that it looked great and had lots of levels, but had no variety in the gameplay area. Just &#8220;throwing a ball down the screen with various nice textures&#8221; didn&#8217;t sound like it was worth my time and money. Sorry :-/</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vivian</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/comment-page-1/#comment-205269</link>
		<dc:creator>Vivian</dc:creator>
		<pubDate>Mon, 05 Oct 2009 15:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607#comment-205269</guid>
		<description>Best game on iPhone. Ever.</description>
		<content:encoded><![CDATA[<p>Best game on iPhone. Ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/comment-page-1/#comment-205267</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 05 Oct 2009 12:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607#comment-205267</guid>
		<description>I absolutely love this game.  The attention to detail, both in the design and implementation, is wonderful and it&#039;s always a pleasure to play.

Highly recommend it, I&#039;ve purchased all the available add-ons, including the two released last week.  Love it!</description>
		<content:encoded><![CDATA[<p>I absolutely love this game.  The attention to detail, both in the design and implementation, is wonderful and it&#8217;s always a pleasure to play.</p>
<p>Highly recommend it, I&#8217;ve purchased all the available add-ons, including the two released last week.  Love it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Jardine</title>
		<link>http://blog.cocoia.com/2009/ramp-champ/comment-page-1/#comment-205266</link>
		<dc:creator>Mark Jardine</dc:creator>
		<pubDate>Mon, 05 Oct 2009 06:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=1607#comment-205266</guid>
		<description>@Jonathan

When I first grabbed the game, I was thinking the exact same thing. Beautiful, but felt way too simple and repetitive. However, as I played more and more, I started to realize a deeper game within what normally would be a very repetitive (yet beautiful) game. And the best game analogy I can think of at the moment is something like Diablo. Probably one of the dullest gameplay one can think of, yet you feel compelled to play it for hours on end. What is the secret? Loot. I found that trying to get the achievements and prizes was the real satisfaction in Ramp Champ. 

And getting the achievements on some of the later ramps are extremely tough. There have been many times I&#039;ve wanted to toss my iPhone across the room. Yet, when you finally do get that achievement, there&#039;s such a sense of satisfaction.

IF did a great job with the achievements and prizes. I think that&#039;s what makes Ramp Champ a great game. The only thing I wish they did to make it even more compelling to earn tickets, was maybe mask the icons a bit so you can&#039;t really tell what they were until you win them.  I think that would have added a sense of surprise to each item you win.</description>
		<content:encoded><![CDATA[<p>@Jonathan</p>
<p>When I first grabbed the game, I was thinking the exact same thing. Beautiful, but felt way too simple and repetitive. However, as I played more and more, I started to realize a deeper game within what normally would be a very repetitive (yet beautiful) game. And the best game analogy I can think of at the moment is something like Diablo. Probably one of the dullest gameplay one can think of, yet you feel compelled to play it for hours on end. What is the secret? Loot. I found that trying to get the achievements and prizes was the real satisfaction in Ramp Champ. </p>
<p>And getting the achievements on some of the later ramps are extremely tough. There have been many times I&#8217;ve wanted to toss my iPhone across the room. Yet, when you finally do get that achievement, there&#8217;s such a sense of satisfaction.</p>
<p>IF did a great job with the achievements and prizes. I think that&#8217;s what makes Ramp Champ a great game. The only thing I wish they did to make it even more compelling to earn tickets, was maybe mask the icons a bit so you can&#8217;t really tell what they were until you win them.  I think that would have added a sense of surprise to each item you win.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
