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	<title>Comments on: Not hosed (for now)</title>
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	<link>http://blog.cocoia.com/2009/not-hosed-for-now/</link>
	<description>The Cocoia Blog is the website of Sebastiaan de With, a Dutch Icon and Interface designer.</description>
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		<title>By: Julian</title>
		<link>http://blog.cocoia.com/2009/not-hosed-for-now/comment-page-1/#comment-204383</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Fri, 03 Apr 2009 04:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=859#comment-204383</guid>
		<description>well regarding the larger icons

all apps submitted already have larger icons. If you download an app, you&#039;ll notice itunes has a large 512(?) by 512 (?) version of the icon, while the app its self uses a 57 by 57 (that apple formats to 59 by 60) version. In this way the apps are already ready for a larger screen


and i&#039;ll bet that apps that mostly use apples menu and apples buttons and text are probably close to resolution independent already

the biggest problem will probably be game</description>
		<content:encoded><![CDATA[<p>well regarding the larger icons</p>
<p>all apps submitted already have larger icons. If you download an app, you&#8217;ll notice itunes has a large 512(?) by 512 (?) version of the icon, while the app its self uses a 57 by 57 (that apple formats to 59 by 60) version. In this way the apps are already ready for a larger screen</p>
<p>and i&#8217;ll bet that apps that mostly use apples menu and apples buttons and text are probably close to resolution independent already</p>
<p>the biggest problem will probably be game</p>
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		<title>By: MacTalk &#187; Blog Archive &#187; Thursday Morning News</title>
		<link>http://blog.cocoia.com/2009/not-hosed-for-now/comment-page-1/#comment-204375</link>
		<dc:creator>MacTalk &#187; Blog Archive &#187; Thursday Morning News</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=859#comment-204375</guid>
		<description>[...] The iPhone&#8217;s screen is currently 320&#215;480, but one day it will increase in resolution. This brings about the question of what will happen to current apps when the screen res goes up? The Cocoia blog has a post on what they think will happen. [...]</description>
		<content:encoded><![CDATA[<p>[...] The iPhone&#8217;s screen is currently 320&#215;480, but one day it will increase in resolution. This brings about the question of what will happen to current apps when the screen res goes up? The Cocoia blog has a post on what they think will happen. [...]</p>
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		<title>By: Erik</title>
		<link>http://blog.cocoia.com/2009/not-hosed-for-now/comment-page-1/#comment-204363</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 18 Mar 2009 14:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=859#comment-204363</guid>
		<description>Since iPhone applications consume the entire screen (and will presumably do so until some hypothetical future iPhone UI where more than one application is visible at a time), would it be possible for the iPhone OS to emulate older/smaller resolutions for applications that do not advertise that they are capable of taking advantage of newer/larger resolutions?</description>
		<content:encoded><![CDATA[<p>Since iPhone applications consume the entire screen (and will presumably do so until some hypothetical future iPhone UI where more than one application is visible at a time), would it be possible for the iPhone OS to emulate older/smaller resolutions for applications that do not advertise that they are capable of taking advantage of newer/larger resolutions?</p>
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		<title>By: Chris</title>
		<link>http://blog.cocoia.com/2009/not-hosed-for-now/comment-page-1/#comment-204362</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=859#comment-204362</guid>
		<description>If the next screen doubles the resolution (to 960*640), scaling shouldn&#039;t be too much of an issue if you use the standard UI control elements. It might not look as fine as before, but as long as the scaling is even numbered (e.g. not 1.5 = 720*480) no destructive interpolation is needed.</description>
		<content:encoded><![CDATA[<p>If the next screen doubles the resolution (to 960*640), scaling shouldn&#8217;t be too much of an issue if you use the standard UI control elements. It might not look as fine as before, but as long as the scaling is even numbered (e.g. not 1.5 = 720*480) no destructive interpolation is needed.</p>
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		<title>By: Abel Petneki</title>
		<link>http://blog.cocoia.com/2009/not-hosed-for-now/comment-page-1/#comment-204360</link>
		<dc:creator>Abel Petneki</dc:creator>
		<pubDate>Wed, 18 Mar 2009 10:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cocoia.com/?p=859#comment-204360</guid>
		<description>I wonder when this &quot;eventually&quot; comes.
The 17-inch MacBook Pro has seen increasing pixel density, but the 13 and 15-inch models aimed for more general use? Not so much. 
On the iPhone, Apple is using a 160 ppi display and this buys them a couple of years. It&#039;s a lot sharper than laptop displays and right now there seems to be no real usability advantage in raising pixel density. Also, pushing more pixels around needs more hardware resources and Apple seems to be very resource conscious when it comes to iPhone.</description>
		<content:encoded><![CDATA[<p>I wonder when this &#8220;eventually&#8221; comes.<br />
The 17-inch MacBook Pro has seen increasing pixel density, but the 13 and 15-inch models aimed for more general use? Not so much.<br />
On the iPhone, Apple is using a 160 ppi display and this buys them a couple of years. It&#8217;s a lot sharper than laptop displays and right now there seems to be no real usability advantage in raising pixel density. Also, pushing more pixels around needs more hardware resources and Apple seems to be very resource conscious when it comes to iPhone.</p>
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